top of page

TCRE | W9D2: Blender in Progress

  • Sep 25, 2024
  • 3 min read

Updated: Oct 15, 2024

Creating a virtual world, especially one that captures abstract emotions and reacts to music, has been an exciting yet challenging task. I’m currently exploring how Blender can help me visualize this world, focusing on abstract objects that respond to sound, aiming for a dreamy atmosphere contrasted with natural elements.


The Concept: Abstract World Inspired by Music


The general idea behind this project is to craft a world where abstract objects come to life through sound. I want to create an emotional balance between the dream-like, almost surreal visuals and the natural, grounded sounds. The goal is to evoke something that feels both real and imagined, with abstract scenes reacting dynamically to the music.


Why Blender?


Blender offers exceptional control over the virtual environment, particularly in terms of:


Visual Quality: The lighting and textures in Blender allow me to push the visual fidelity, ensuring the world feels tangible even in its abstractness.

Lighting Control: Managing light is crucial in setting the right mood. Blender’s ability to manipulate light sources and reflections is perfect for creating the surreal, dream-like feel I’m going for.

Flexibility: The power to control every detail of the virtual world—whether through textures, shaders, or effects—gives me creative freedom.


The Problem: Render Times


As much as Blender gives me control, there’s one major challenge: render time. With the complexity of visual effects and lighting, rendering even short sequences can take a long time. This is holding back my progress, and I’m starting to question whether it’s worth sticking with Blender for this project.


Considering Other Options: Game Engines or Spline


The long render times are making me reconsider the workflow. I’ve started exploring alternatives like:


Game Engines: Switching to something like Unity or Unreal could reduce rendering issues, as they use real-time rendering. However, this would require a learning curve, and it’s hard to predict how long it will take to adapt to a new engine.

Spline: Another option is using Spline, which also offers interactive 3D, but again, the time investment in learning new software is a concern. It’s hard to tell if I’d end up wasting time trying to switch tools mid-project.

Scene 1: Cellular Inspiration


The first abstract scene I created draws inspiration from biological elements like cells and molecules. I wanted the visuals to feel organic, yet abstract enough to fit the dream-like theme. This scene serves as the foundation of the virtual world, with each object reacting to the audio inputs.

ree

Scene 2: Evolving the Abstraction


Building on the first scene, the second abstract scene takes a step further in experimentation. While the visual concept is grounded in the same cellular inspiration, the arrangement and motion differ. It pushes the boundaries of the original setup, creating a more dynamic environment that reacts more intensely to the music.

ree

Audio-Reactive Test: A Promising Start


To test how well I could integrate sound into these visuals, I ran a render test with audio reactions. The result was promising—Blender makes it relatively easy to have objects respond to audio inputs. However, this test also confirmed my biggest concern: the render times are significant, especially when syncing audio reactions with high-quality visuals.


Next Steps: Deciding the Right Path


The project is at a crossroads. On one hand, Blender offers everything I need in terms of control and visual quality, but the render time is becoming a major roadblock. On the other hand, switching to a game engine or Spline could reduce this issue but comes with the uncertainty of learning new software. I need to decide if sticking with Blender’s strengths is worth the time investment or if switching tools will save me time in the long run.


This blog outlines my current thoughts and challenges. I’ll need to experiment a bit more before making any decisions, but for now, the focus is on finding the right balance between creativity and efficiency.

Recent Posts

See All

Comments


bottom of page